Sam Bond is a biomedical game developer and excitable collaborator, designing, programming, and producing work for biomedical educational games.
An award-winning serious games instructor, Sam is a Clinical Assistant Professor at the University of Illinois at Chicago with appointments in the Department of Physical Therapy (PT) and the Biomedical Visualization graduate program (BVIS). Within PT, she develops software and game-based learning tools for patients and clinicians. Within BVIS, she teaches graduate courses for aspiring medical interactivity developers on beginner to intermediate programming in C#, advanced web development, Unity game engine development, and virtual and augmented reality design.
Sam is both a Unity Certified Developer and a Certified Medical Illustrator, making her a very rare breed of niche-career goofball.
2D and 3D illustration, 3D modeling for use in Unity builds, and biomedical content writing.
Interactive projects using a diverse set of programs, ranging from e-learning courses with software like Articulate Storyline, to fully developed Unity builds.
A collection of four animations, housed within an interactive prototype, developed start to finish for parents and caregivers of cleft palate patients at the University of Illinois at Chicago Craniofacial Center.